Third year professional project developed with a team of 6 people for a local company. Made in Unity™ it was intended to be a demo for mobile environment (Android™). The game allowed me to get more comfortable around Unity and its editor as well as using C# for scripting behaviours and creating game logic following strict game design documents created by the lead game designer. This was the first time I was able to complete a fully functional demo for unity. It also game the chance to learn how to generate builds for Android using the Android SDK keeping in mind screen size restrictions and touch screen controls as well as profiling and debugging game performance across the different levels of the game.